Motivations of the Big Bad

Another thing I think about a lot of the time is the motivations of my Big Bad. I’m running out of ideas for something new.

An example is Justice League. (Spoilers, I guess.) The motivation of Steppenwolf is to find these 3 magic mcguffins, and then use their power to “terraform” the planet into his. (His ecology is apparently lots of fire and yelling, none of those awful plants or animals)

This is really dumb, because it presumes that for some reason there’s not a lot of interesting places to terraform. We’re talking about a universe with both Old and New Gods, and dimensional travel and all sorts of other things, AND probably the Drake Equation. So … why the hell does he even need Earth? Just find a rock in the habitable zone you need, and use the boxes to “clean it up”. No muss, no fuss, and no pesky Atlanteans and Amazons messing with you.

In other words: this is an example of a Big Bad whose motivation is dumb. He’s a garden-variety sadist with a magic McGuffin. That’s boring.

Another funny thing to think about is how any attempt to bring forth some “new dark age” will always end up creating a boring, bureaucratic empire. Your glorious dark legions will run out of things to conquer, and will spend most of their time trying to get those layabouts in the GleepGlorp mountains to pay their goddamned taxes. I mean, what else can happen, once you’re on the throne? What the hell else would happen had Sauron won? He’d have plowed over the gentle agrarian Hobbits in favor of factory farms, and you can’t just kill them all because those Orcs of yours are hungry.

So I’m thinking a lot about the idea of a kind of aging Dark Lord. He conquered the known world with fire and steel and his evil magics, every hero fell before his loathsome might. But now, it’s a thousand years later. The players take the role of higher-ups in his regime. They have to deal with all sorts of unusual problems: reports of a rebellion (turns out it’s just a play, but the regime refuses to listen – and wants the “rebels” exterminated), politics (those pesky taxes and the functionaries who collect them), and what happens when your death-dealing shock troops run out of enemies. As a kind of complication, the players may work for a kind of Chaotic Evil regime but they themselves are not really evil at all.

It might get boring, or it might be hilarious. I can’t decide.

It’s the end of the world as we know it

Post-apocalyptic settings are numerous in RPGs: here’s a good feature on quite a few of them.

They mostly feature the “fun stuff”: mutants, dungeon crawls, weird tech, a nuclear war, and so on. Something awful happened; the world changed; I need to dress in leather, chains, and old tires, and fight to survive against waves of bloodmurder fuckvikings.

Rebuilding the “world that was” is a central theme to a few of them: The Morrow Project, for example, and in a roundabout way, Traveller: The New Era.

One of the themes I don’t see explored, and wish I could, is the idea of emptiness. How do you build and populate a meaningful game world that is empty, and cold, and lifeless, and barren?

Without the requisite bloodmurder fuckvikings (or whatever) is it just a series of “collect food and clean water” skill checks, until you die? Could all that emptiness be turned into a kind of meta-mystery?

ICRPG: nearly perfect

So I picked up ICRPG a while ago, but haven’t had the time to really sit down and digest it. I’m pretty peeved I didn’t, because it’s amazing.

ICRPG can be thought of as 3 things:

  1. a broad methodology for tabletop gaming (“the index card method”)
  2. a set of rules, suited to but not required for, the above
  3. a bunch of actual gaming (tabletop and online) assets for #1

The rules itself are solid: a roll-over, d20, bonus-based minimalist system. If you’re used to a system like 5E or Pathfinder, you’re going to be a little lost – ICRPG has very little in terms of rules, preferring to let the basic mechanics and group decisions drive everything.

It also assumes you have a fair amount of existing material to adapt; there are plenty of good spell lists in 5E, after all.

Players/groups who expect great detail are going to be disappointed: there’s a basic “everything does the same damage” system, for example (shared by the brilliant WFRP). I consider it a feature, but some will see a bug.

The “index card method” is another great idea. In brief, it tries to bridge the gap between highly detailed tactical play and purely abstract theatre-of-the-mind. In my opinion it succeeds perfectly. Perfect foot-by-foot maneuvering and range calculation slows down gameplay in any group that’s not already committed to wargaming.

You can break down a large area into “sectors”, you can represent groups occupying said sectors, and still have “champions” and individuals occupying space. It works really well!

The art design and quality of the materials is excellent. I can see the argument that the art style may not be your thing – it’s kind of abstract – but I dig it and I think it’s really, really good value for the money. (If you want extremely detailed and specifically designed art, it’s going to cost you!)

Anyway, it’s really good and worth a look, especially at the price. http://www.runehammergames.com/index.html

vt100 development

With the exception of the web browser, every single piece of my job could be accomplished with a vt100.

I don’t want to go into too many details, but suffice it to say that we are running on a very specific platform, with extremely specific hardware and software requirements. Historically, developers were not provided with machines that could easily run lots of local VMs, preferring instead to build a server farm that resembled production and eventually parcelling out VMs to devs from that. There are also other reasons to eschew the “just run it all in Vagrant+Virtualbox” mode, involving database resources and other considerations.

I discuss (and overshare!) this here, if you’re curious. At the time – for the first year and change I have worked at $SALT_MINE, I’ve been strugging with this mode of remote mounts, sync, SFTP, etc.

In short, it sucks. I have managed to get a couple of Vim configs that work, and now I run basically 2 programs: iTerm 2 and a web browser.

All that hardware – we get nearly top-of-the-line Macbooks – is used to run 2 programs. I could do my job on a vt100, and I hate that.

As I’ve said elsewhere, this has almost always been the case, too! At $LASTJOB the core work required an actual goddamn computer, you couldn’t even use a VM (don’t ask, it was complicated). At the job before that, there was no reasonable way to run one of our products on anything but a real computer of a very specific make, model, and OS (although in fairness that involved licenses as much as bytes).

Every now and then I look at companies like JetBrains and wonder, who actually gets to use those tools? Who gets to do, I dunno, some sort of Java or .NET dev with a fancy IDE that pushes to the cloud, or something? Who gets to use fancy database admin tools? We have to hide our production DBs behind 100 layers of security (a very fancy logging proxy, among other things).

I have managed to get a working Linux config that does the same thing without any distractions: it’s just OpenBox and Terminator. There’s not much else. I’m missing a few nice tools – LaunchBar and TextExpander are the most strongly felt, but I’m sure there’s replacements.

I’m still using a glorified vt100 to this day. I hate it. Is this all there is?

Missing features in the iOS Activity app

I’m sort of amazed we’ve made it as far as we have without these two features being built in:

Sick days. Sometimes we get sick! It would be pretty great to not lose a streak because I have a really bad cold.

Rest days. This is the big one. One day a week, it would be nice if my calorie goal could automatically be a little lower. It’s very common for workout programs to have a day per week that is to be at a lower intensity.

There’s almost certainly apps that can incorporate this somehow – although I’m not sure how to reset the calorie goal for a single day, one assumes there’s an API for it.

The lock-in we choose

Hackernews had a link to a piece about someone moving to a password locker called Bitwarden.

It’s interesting because it illustrates the weird state we’re in with platforms today.

First, this bit:

Meanwhile, AgileBits, the 80-person company developing 1Password, has been pushing their new hosted, subscription-based model for 1Password going forward. Instead of users being in control of their data files, 1Password will store them on AgileBits’ servers and users pay a monthly subscription fee for the privilege, forever.

I fail to see how the staff size of AgileBits has anything to do with anything. It feels ad-hom; how DARE they not be a scrappy little 2-man startup! How dare they have a support staff, enough junior sysadmins to have 24/7 coverage for their new web service, a full-time graphics and design team to cover all the platforms they support, and whatever else it takes to run their company the way their principals want.

Anyway, yes, the subscription-and-stored-on-our-servers model was, and is, very concerning. I am still using iCloud sync, because it has worked very well for me and I did not want to be an early adopter of stuff with my passwords.

What gets me, though, is this:

… there is an issue of lock-in and now having to make my OpenBSD hacks work …

My dude.

AgileBits was, as I recall, founded as a company whose primary platform was the Mac. They don’t even mention Knox or other apps anymore. For a long time, even Android was a second-class citizen; I haven’t used Android in a while but when I last did, it didn’t even have proper 1Password support; it had some read-only nonsense.

Think about that: Android installs outnumber iPhone by rather a large margin and they didn’t bother with it.

In short, my dude, you chose to drive a car that needs leaded gas and you’re mad Pep Boys isn’t going to sell you the right additive.

They are a Mac software company, who also makes a port to Windows; they are an iPhone app company who ported their app to Android. They give 0 fucks about OpenBSD on the desktop, because supporting all 9 OpenBSD desktop users will not help pay their mortgages.

The point, here, is that we all chose a kind of lock-in. Every choice we make in software and hardware platforms ties us to an ecosystem. There is this pervasive myth that F/OSS will free us from lock-in.

Bullshit. It frees us from the woes of decisions made in boardrooms based on spreadsheet calculations for 3 fiscal quarters from now; but it locks us into the whims of hobby projects, volunteer support, trends, and more. Just about everyone in a Mac uses 1Password, but with my office as a small sample set (plus the Hackernews comment section) all the F/OSS community gets is the paradox of choice.

 

Explaining the Commandments of “New American Theology”

Here’s a good example of where we are these days:

https://twitter.com/jules_su/status/930505440559058945

Moore is lying; he is “bearing false witness”. For a guy who claims to be pretty much the second coming, you’d think he’d maybe know that lying is bad?

Except, it’s not. I think modern American Christians have rewritten the 10 Commandments into something like this:

  1. Thou shalt have no other gods before me, excepting money and power
  2. Thou shalt not make unto thee any graven image, unless granted to you by money or power
  3. Thou shalt not take the name of the Lord thy God in vain, or at least try most of the time
  4. Remember to keep the Sabbath Day, to keep it holy, except for pro football and other leisure activities
  5. Honor thy father and thy mother
  6. Thou shalt not kill unless it’s a black kid, or maybe someone who angered you, and also it’s totally OK to have vivid murder fantasies about your neighbors
  7. Thou shalt not steal except through legislative or legal loopholes
  8. Thou shalt not bear false witness against thy neighbor unless it impairs your pursuit of money, power, or leisure, or something you want; and if you convince yourself it’s true then it’s not false witness
  9. Thou shalt not covet thy neighbors wife, unless thou dost have the scratch for a settlement
  10. Thou shalt not covet thy neighbors servants/animals/anything else, because wow go get your own, jeeze

About the only one not broadly re-interpreted in the fun world of late-stage capitalism and the era of Donald Trump is #5. Good job, team!