A brief D&D nerd thought

What if “magic” was defined as only momentary violations of the laws of physics?

So one of the things that define D&D magic is things like enchantment of items, the “continual light” spell, and so on; things that persist. What if the world only allowed only momentary violation of physics, causality, whatever?

It seems like a small change on the surface, but it’s probably huge: it’s a world without “magic” swords, or whatever. Most fantasy game worlds are built on persistent magic.

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