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  1. ICRPG: nearly perfect

    So I picked up ICRPG a while ago, but haven't had the time to really sit down and digest it. I'm pretty peeved I didn't, because it's amazing.

    ICRPG can be thought of as 3 things:

    1. a broad methodology for tabletop gaming ("the index card method")
    2. a set of rules …
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  2. vt100 development

    With the exception of the web browser, every single piece of my job could be accomplished with a vt100.

    I don't want to go into too many details, but suffice it to say that we are running on a very specific platform, with extremely specific hardware and software requirements. Historically …

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  3. Missing features in the iOS Activity app

    I'm sort of amazed we've made it as far as we have without these two features being built in:

    Sick days. Sometimes we get sick! It would be pretty great to not lose a streak because I have a really bad cold.

    Rest days. This is the big one. One …

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  4. The lock-in we choose

    Hackernews had a link to a piece about someone moving to a password locker called Bitwarden.

    It's interesting because it illustrates the weird state we're in with platforms today.

    First, this bit:

    Meanwhile, AgileBits, the 80-person company developing 1Password, has been pushing their new hosted, subscription-based model for 1Password going …
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  5. On Process, and software development

    Today I had a chat with a coworker about the process we use at work; the method by which we develop software, from conception (“The site should be blue”), to doing the work (filing a ticket, writing the code to make the site blue, ensuring it is the expected share …

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  6. "Troupe" style play

    Back in the dark ages, there was a really fun game called "Ars Magica". It was set in "Mythic Europe", a semi-historical version of late "dark ages" Europe (~1100AD, give or take) where magic was real.

    The idea was that each player controlled a group of characters: a Mage, who …

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